Douglass Gamble

Hard-boiled detective who expects the worst from people.


Name: Douglass Gamble
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Guts d6, Lockpicking d6, Notice d6, Persuasion d6, Shooting d6, Stealth d4, Streetwise d8+2, Investigation d8+2, Driving d4, Fighting d4
Pace: 4, Parry: 4, Toughness: 6, Charisma: 0, Sanity: 6, Corruption: 0
Gear: Colt 1911 d6 (2d6+1, 12/24/48), Unarmed Strike d4 (Str), Brass Knuckles d4 (Str+d4), (50x) Bullets (Medium), Flashlight, Handcuffs / Manacles, Lockpicks
Special Abilities:
•Lame: -2 Pace; Roll d4 for running
•Phobia (snakes): Irrational fear; -2/-4 Trait tests
•Poverty: Start with half money; Lose half of money regularly
•Investigator: +2 Investigation & Streetwise; +2 Notice with evidence
•Jaded: ignore Madness pen on Spirit checks from Mental Trauma
•Bonus Edge: Gain one free Edge of choice


Douglass Gamble

Lurkings in the Dark amerigoV DragonlairdGaming